YOHEI @YoheiNishitsuji • GLSL
Shader boot…
Form controls change the actual geometry + texture: FOV, step scale, swirl, cap, FBM bias/amp.
Controls share: URL params
Time speed
Zoom
Offset X
Offset Y
FOV (ray Z)
Step scale
Strong shape control (how the ray advances): lower = tighter, higher = wilder.
Swirl
Swirl speed
Surface cap
Changes the “surface” threshold: lower = sharper, higher = thicker forms.
FBM bias
FBM amp
Outer steps
FBM steps
Hue
Saturation
Gain
Gamma