YOHEI
@YoheiNishitsuji • GLSL
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Form controls change the actual geometry + texture: FOV, step scale, swirl, cap, FBM bias/amp.
Controls
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Time speed
—
Zoom
—
Offset X
—
Offset Y
—
FOV (ray Z)
—
Step scale
—
Strong shape control (how the ray advances): lower = tighter, higher = wilder.
Swirl
—
Swirl speed
—
Surface cap
—
Changes the “surface” threshold: lower = sharper, higher = thicker forms.
FBM bias
—
FBM amp
—
Outer steps
—
FBM steps
—
Hue
—
Saturation
—
Gain
—
Gamma
—